Add Predicting the Enemy in Tower Rush
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<br>Because of the inherent server delay and the deployment time of units, playing purely 'reactively' means your defense will always be a fraction of a second too late.<br>
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<br>Predictive gameplay looks like pure magic to a casual observer; it appears as though the player is reading the opponent's mind and dropping spells on empty tiles.<br>
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Exploiting Habits
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<br>90% of players will place their defensive building on the exact same tile every single time they defend that specific push.<br>
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<br>When you launch your final Hog Rider, you don't wait to see the Cannon; you instantly cast a predictive Fireball on the exact tile they have used all game.<br>
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If they place a Goblin Gang low once, they will do it again.Throw a 'naked' attack just to see their defensive response, then save that information for later.Be erratic on defense.
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Knowing When They Will Strike
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<br>Prediction is not just about guessing where a card will be placed; it is also about predicting exactly WHEN the opponent will launch an attack.<br>
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<br>Furthermore, you can predict 'desperation' plays based on their elixir deficit.<br>
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The GambitHow to Do ItRisk AssessmentThe Predictive Spell (e.g. If you're ready to see more regarding [tower rush](https://git.apture.io/evelyn70037090) review our own web-site. , Log, Fireball)Casting a spell on an empty tile where you know the opponent's counter will be placedOnly in double elixir or when you are absolutely certain of their rotation; incredibly high riskThe Predictive Defense (e.g., Pre-planting)Placing a defensive building early because you know they are about to attackWhen they reach 10 elixir and their win condition is in hand; moderate risk
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The Pinnacle of Skill
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<br>You didn't just beat their cards; you beat their mind.<br>
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<br>Start small; try predicting simple swarm placements with cheap spells before attempting predictive heavy spells.<br>
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