Add How to Upgrade Your Base in Tower Rush
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<br>A level ten player facing a level twelve player starts the match at a massive mathematical disadvantage before a single card is even played.<br>
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<br>Many players inadvertently stall their base progression by hoarding resources or ignoring the social systems of the game.<br>
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Leveling Up the Deck
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<br>Every time you spend gold to increase a card's level, you are rewarded with a burst of experience points.<br>
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<br>Upgrading a card from level one to level two costs virtually nothing and provides a very high amount of XP per gold coin spent.<br>
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Farm masteries in casual modes.Don't ignore spell upgrades.Gold is the ultimate bottleneck for base progression.
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The Guild Economy
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<br>This is a massive progression error; donating provides both gold and crucial experience points instantly.<br>
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<br>You are essentially converting cards you will never use into base hitpoints and currency.<br>
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XP MethodEfficiencyEarly UpgradesIncredibly high efficiency; the absolute best way to gain quick XP if you have a slight gold surplusEndgame UpgradesExtremely low efficiency; costs 100,000 gold for a tiny XP bump, but mandatory for competitive viability
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The Margin of Victory
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<br>In close matches, the winner is often decided by a tower surviving with less than fifty hitpoints.<br>
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<br>Never neglect your base progression; it is the silent protector that wins games.<br>
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