A level ten player facing a level twelve player starts the match at a massive mathematical disadvantage before a single card is even played.
Many players inadvertently stall their base progression by hoarding resources or ignoring the social systems of the game.
Leveling Up the Deck
Every time you spend gold to increase a card's level, you are rewarded with a burst of experience points.
Upgrading a card from level one to level two costs virtually nothing and provides a very high amount of XP per gold coin spent.
Farm masteries in casual modes.Don't ignore spell upgrades.Gold is the ultimate bottleneck for base progression.
The Guild Economy
This is a massive progression error; donating provides both gold and crucial experience points instantly.
You are essentially converting cards you will never use into base hitpoints and currency.
XP MethodEfficiencyEarly UpgradesIncredibly high efficiency; the absolute best way to gain quick XP if you have a slight gold surplusEndgame UpgradesExtremely low efficiency; costs 100,000 gold for a tiny XP bump, but mandatory for competitive viability
The Margin of Victory
In close matches, the winner is often decided by a tower surviving with less than fifty hitpoints.
Never neglect your base progression; it is the silent protector that wins games.
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